Post by Alb on Jan 29, 2007 20:14:00 GMT -5
Never mind this thread if you either don't have CS:S or are not interested in performance boost. I mostly made it as a backup/refrence in case I fever need to retrieve it or any friend of mine needs to see what the commands are again.
// Casey's Source Config
// Updated 4/17/07
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdbackup 2
cl_cmdrate 101
cl_interp_ratio 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 20000
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fog_enable 0
fps_max 101 // _caps FPS_
mat_forceaniso 0 // _disables anisotropic filtering_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 1 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 200 // _how many bullets etc will be shown_
muzzleflash_light 1 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 1 // _disables player sprays_
r_drawdetailprops 0 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 0 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _Set instruction sets_
// _note: verify processor support before enabling_
// r_3dnow 1 // _enables 3DNow! instruction set_
// r_mmx 1 // _enables MMX instruction set_
// r_sse 1 // _enables SSE instruction set_
// r_sse2 1 // _enables SSE2 instruction set_
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_
cl_crosshairscale 1500 // small crosshair: might yeild more headshots
cl_crosshairalpha 999 // _bright crosshair_
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_
cl_c4progressbar 1 // _enables C4 progress bar_
cl_radaralpha 255 // _maximum radar brightness_
cl_radartype 1 // _enables solid radar_
hud_centerid 1 // _centers player IDs_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 3 // _adjusts netgraph position-set between 1 and 3_
// _Set various settings_
cl_showfps 1
budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 2.0 // _maximum ingame brightness_
net_graph 0 // _enables net_graph 3--CAL required!_
net_graphpos 1 // _adjusts netgraph position-set between 1 and 3_
sv_forcepreload 1 // _forces preload to help increase performance_
m_filter 0
clear
echo "_casey's config loaded_"
But for those of you that are curious, This config works for Counter Strike: Source to optimize your Framerate and get a performance boost. It's basically a list of commands that tell hte game how to behave and, in this case, have the game work on optimal settings.
If anyone has a question go ahead and ask.
// Casey's Source Config
// Updated 4/17/07
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdbackup 2
cl_cmdrate 101
cl_interp_ratio 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 20000
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fog_enable 0
fps_max 101 // _caps FPS_
mat_forceaniso 0 // _disables anisotropic filtering_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 1 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 200 // _how many bullets etc will be shown_
muzzleflash_light 1 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 1 // _disables player sprays_
r_drawdetailprops 0 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 0 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _Set instruction sets_
// _note: verify processor support before enabling_
// r_3dnow 1 // _enables 3DNow! instruction set_
// r_mmx 1 // _enables MMX instruction set_
// r_sse 1 // _enables SSE instruction set_
// r_sse2 1 // _enables SSE2 instruction set_
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_
cl_crosshairscale 1500 // small crosshair: might yeild more headshots
cl_crosshairalpha 999 // _bright crosshair_
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_
cl_c4progressbar 1 // _enables C4 progress bar_
cl_radaralpha 255 // _maximum radar brightness_
cl_radartype 1 // _enables solid radar_
hud_centerid 1 // _centers player IDs_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 3 // _adjusts netgraph position-set between 1 and 3_
// _Set various settings_
cl_showfps 1
budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 2.0 // _maximum ingame brightness_
net_graph 0 // _enables net_graph 3--CAL required!_
net_graphpos 1 // _adjusts netgraph position-set between 1 and 3_
sv_forcepreload 1 // _forces preload to help increase performance_
m_filter 0
clear
echo "_casey's config loaded_"
But for those of you that are curious, This config works for Counter Strike: Source to optimize your Framerate and get a performance boost. It's basically a list of commands that tell hte game how to behave and, in this case, have the game work on optimal settings.
If anyone has a question go ahead and ask.