latimer-kun
Wii Together Regular
IDIOTS THERE WILL BE A KING, I WILL BE KING
Posts: 1,131
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Post by latimer-kun on Dec 8, 2008 4:33:04 GMT -5
the cave of ordeals are always easy since the enemies are the same as the ones your killing, why introduce to some exlcusive enemies or enemies from other games, or boss's from other games and you get the same items needed to kill them
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Post by Matt-Sama on Dec 10, 2008 14:31:43 GMT -5
The one in links awakening is hard as hell.
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Post by kirbykiller4 on Jan 29, 2009 21:25:34 GMT -5
The 2d ones are always harder,mostly because Dpad's suck cocks and are inferior to analog sticks.
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Post by Matt-Sama on Jan 30, 2009 20:56:21 GMT -5
Its also cos of the less advanced combat.
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Post by kirbykiller4 on Jan 30, 2009 21:05:57 GMT -5
Yeah press A 'til everything's dead,that's why i've never bothered buying any 2-d zeldas.
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Post by Matt-Sama on Jan 30, 2009 21:08:42 GMT -5
More like press b, faggot
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Post by kirbykiller4 on Jan 30, 2009 22:12:58 GMT -5
Whatever smartass.
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Post by Matt-Sama on Feb 13, 2009 10:39:10 GMT -5
I win. *Runs in circles*
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Post by kirbykiller4 on Feb 15, 2009 0:14:59 GMT -5
this transcript i'm about to post is fake,but it's still kinda interesting,so take a look:
Hello. I am one of the lead executive planners for the new Zelda game in development. I can not reveal my name for obvious reasons. I realize there is nothing that I could possibly do to convince you at all that this is not bullshit, but that doesn't matter; you'll see this was the real deal when the new game is announced later this year. I won't tell you much; just a couple details and the core mechanics.
First, the main idea is to innovate the series in a brand new way. Ocarina of Time's innovation was obvious: the transition to 3D. With Majora's Mask, we did this with a focus on the three day time cycle. With Wind Waker, we did this with an unorthodox overworld. With Twilight Princess, we used the wolf mechanic, and then later, the Wii controls. This game, the innovation lies on a focus on real-time exploration.
This new game will feel very much like Majora's Mask in that we are bringing back a time intensive world. It will feel like Majora's Mask without the restrictive feeling of the three day limit: Instead, there will be no recurring time limit, but rather, the world will be VERY different depending on what time you play the game. The people available to talk to or what they say will change, as well as the areas that are open to you, the monsters that you fight, and many other details. Like Majora's Mask, you will have a schedule notebook to remind you of important events that you've encountered or want to remember.
We are focusing on a much more non-linear game this time around, as I mentioned earlier, with as many as 15 dungeons, which can be played out of order in small groups, and the game will lead you toward certain ones depending on the time of day in which you are exploring. Dungeons will not be time sensitive; they are static, but getting to them depends on when you play. We are also trying to work around the ability to change the Wii's internal clock so players can't change time as they please for the sake of this game, but these precautions may not appear in the final version. We have also been discussing the ability to freely change time during late game for more complex sidequests, but as of now, sidequests will stay within their designated timezone.
Another innovation we are implementing involves the controls. We are bringing back the point-aiming from Twilight Princess on the Wii. The main change will be in the swordplay: the Wii MotionPlus will allow for exact mimicking of your swings. You can increase or decrease the sensitivity so you can have it on an exact 1:1 ratio of movement, or so even small swings will cause Link to swing broadly. For those that are not a fan of the motion controls, the option for button-swings will be available. We are discussing including GameCube controller support; this may or may not be in the final version.
Other details: -The Master Sword will be the strongest of the four major swords in the game. Unlike previous games, getting it WILL BE OPTIONAL. However, the best ending can only occur if you have obtained it. -New types of shields will be implemented instead of just the traditional Hylian and Mirror shields, including one that lets you hover (like the Deku Leaf), and one with blades around the egde that will act as a secondary weapon. -No "steampunk" setting. Sorry. However, one town will be primarily mechanized. -There will be more of a focus on using two items at once; like bomb arrows, but with many other combinations this time around. -There will be other animals to ride besides Epona, including a whale and a giant eagle. -The graphics will not be "cartoony" like in the Wind Waker, but also not realistic like in Twilight Princess. All you need to know that this graphic style will be fresh, and unlike much anything you've seen before. It WILL push the Wii to its graphical limits.
That is all for now. You can ask questions, but chances are I will not answer them, unless they are simple or pertain closely to what I just told you. The game will be announced sometime in 2009, unless things change. I hope you enjoyed these early details.
Edit: hey look at that,9 guests on right now,HELLO /V/IRGINS
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Post by Matt-Sama on Feb 19, 2009 18:37:13 GMT -5
Interesting idea. But the problem is, just say you work 9-5 everyday, get home to play it, you'd have the same experience everyday because you dont get to play it much any oher times of day. Still I like the idea.
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Post by kirbykiller4 on Feb 21, 2009 14:32:24 GMT -5
Saturdays n*gga
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Post by Matt-Sama on Feb 21, 2009 23:23:29 GMT -5
Yeah but still. Sometimes you got other things to do, oh well no need to talk about it, its a fake rumor.
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thebluejester
Established User
Animal Crossing, Peta's favorite game!
Posts: 892
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Post by thebluejester on Feb 25, 2009 15:47:57 GMT -5
I love Fake stuff.
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Post by kirbykiller4 on Feb 25, 2009 15:49:39 GMT -5
THAT'S WHY YOU LOVE YOUR FAKE GIRLFRIEND
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thebluejester
Established User
Animal Crossing, Peta's favorite game!
Posts: 892
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Post by thebluejester on Feb 25, 2009 15:53:42 GMT -5
THAT'S WHY YOU LOVE YOUR FAKE GIRLFRIEND That's why I love your fake mother.
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Post by Matt-Sama on Feb 26, 2009 21:14:12 GMT -5
OH SHI-
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